How to Build and Maintain a PC
Many enthusiasts like to build and maintain computer systems for a wide range of applications e.g. gaming, creative media, product design. If you have an interest in learning how to build and maintaining your own PC, then this is the course for you. This course is designed to teach learners the fundamental skills and knowledge required to build and maintain a PC. In this course you will learn:
- How to develop a PC specification for a given application.
- Key components inside a PC system and their role.
- How to assemble a PC.
- How to install an operating system.
- PC testing and maintenance.
Sorry you cannot currently apply online for this course.
If you have just completed your GCSEs, Further Education is most likely the option for you. FE covers qualifications from entry to higher level qualifications such as Awards, Certificates, Diplomas, NVQ, BTEC and Apprenticeships.Explore Further Education
Pearson BTEC HND in Computing
The purpose of the BTEC Higher Nationals in Computing is to enable students to develop industry current skills, to ensure that the future needs of the rapidly evolving IT sector are fully met. This qualification will provide you with knowledge and practical experience in programming, networking, database design and development as well as other core skills required for employment within the computing industry.
Ulster University Foundation Degree in Computing
The Foundation Degree (FdSc) in Computing aims to develop industry current skills to ensure that the future needs of the IT sector are fully met. This qualification will provide you with knowledge and practical experience in programming, networking, database design and development as well as other core skills required for employment within the computing industry.
Level 2 Technical Diploma in IT
This is a one year full time programme providing students with a broad foundation in IT aimed at GCSE Level.
This course will teach you the fundamentals of 3D designing and animations. Students will get to learn the Maya basics of Skinning, Lighting and Rendering, and Utility Nodes, Texturing and Texture Mapping, Adobe Photoshop Basics, Tiling and Layering Textures, Block Texturing a Non-Organic Object and Texture Distressing.